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Vector: Alice’s Adventures in Wonderland –> Alice: Madness Returns
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Vector: Alice’s Adventures in Wonderland –> Alice: Madness Returns

 

 

Adaptations of original works are common and this is true because we enjoy experiencing the same stories in different ways. However, people tend to be highly critical of adaptations when they are compared to the original. Often times, an original story is as good as it will ever be and any adaptations can sometimes come off as lesser than the original. Sometimes not. For instance, both Batman and Lord of the Rings have original story lines, based in comics and books respectively, and both story lines have transitioned well into other adaptations. They have been the basis for movies and video games and this is largely achieved by the lore which accompanies the original stories. Good, strong lore gives writers the ability to create new material that will stay true to the original and yet can also stand as its own work.

The PC, PS3, and Xbox 360 adaptation of Alice’s Adventures in Wonderland into Alice: Madness Returns has not been so well received. This does not seem to be the result of poorly written lore, however. Instead, it seems that the developer EA missed the main point of the orignal. In my opinion, Alice’s Adventures in Wonderland (which, by the way, is far darker than the Disney adaptation everyone is familiar with) is focused on exploration and the discovery of uncommon oddities in an unknown world. Instead of focusing on exploration and story line, Madness Returns seems more concerned with combat and visuals. Considering the video game market, how the vast amount of action adventure/shooters are raking in the money for developers, its no surprise the direction that EA took with Madness Returns. But considering the original and what EA could have done with it, the game falls short as an adaptation.

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