As with any sequel relationship, the creators learn from the first to the second, or at least we like to think so. In the case with Arkham City, which seemed to continue well from Arkham Asylum, key things were learned that were also learned in other adaptations of Batman. Plot wise, Arkham Asylum dives into the mind and world of Batman, taking on the Batman’s past and dealing with the trauma that flows throughout the story no matter the adaption. The sequel, Arkham Asylum, deals with something slightly different but stills plays with identity. From the very beginning of Arkham City, Bruce Wayne is being threatened to be exposed as Batman. From any point in Batman and any superhero, it is always understandable that the secret of who is behind the superhero is of the utmost importance. Batman can move through the games of both Arkham Asylum and City, fighting the villains that are well known as Batman villains. Arkham Asylum didn’t dealt with a heavy population of villains, something some Batman films did and took a hit for. In a way, Arkham Asylum suffered a bit from the lack of a multitude of villains, which Arkham City does well. The main foe of the first of the two connected games is the Joker and the setting isn’t as large as Arkham City. To see that alone from the first to second game, creators gave more enemies and a larger area to those that will play it is a great thing. Also to see the way the story within the game continues the idea of identity shows that Arkham City wasn’t simply a remade version but a true continuation was amazing.